By Joe Parlock , Sai Vsr & Ben Jessey
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White
Blue
Black
Green
Multicolor
Colorless
Starter Kit
Magic: The Gathering has crossed over with all sorts of things lately. Last year we had the smash hit success that is Lord of the Rings: Tales of Middle-earth and four amazing decks based on Doctor Who, while this year we've enjoyed the Fallout release. Universes Beyond has proven itself as a way to bring creative cards and new players to the game, and that's hopefully going to continue with Universes Beyond: Assassin's Creed.
Assassin's Creed is a mini-set that isn't designed for limited play. Instead, this set of 100 cards released in a new style of seven-card Beyond booster packs is designed for Modern, Legacy, Vintage, and Commander. As both a massive Assassin's Creed and Magic: The Gathering fan, I'm very excited for what this set has to offer - both in its deep cuts for the series and cards for my next deck.
White
The Assassin's Creed series may have largely ditched the iconic white robes of its Assassins, but there's still plenty of white to enjoy here.
Image | Name And Description |
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Caduceus, Staff of Hermes Two generic, one white legendary artifact - Equipment - Uncommon Equipped creature has lifelink. As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature." Equip two white | |
Distract the Guards One generic, two white sorcery - Uncommon Freerunning one generic, one white (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Create three 1/1 white Human Rogue creature tokens. | |
Fall of the First Civilization Two generic, one white enchantment - Saga - Uncommon (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: You and target opponent each draw two cards. II: Exile target artifact an opponent controls. III: Each player chooses three nonland permanents they control. Destroy all other nonland permanents. | |
Haystack One generic, one white artifact - Uncommon Two generic, Tap: Target creature you control phases out. | |
Hookblade One generic, one white artifact - Equipment - Uncommon When Hookblade enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0. As long as it's your turn, equipped creature has flying. Equip: two generic. (Two generic: Attach to target creature you control. Equip only as a sorcery.) | |
Layla Hasan Three generic, one white legendary creature - Human Assassin - 3/4 - Rare First strike When Layla Hassan enters the battlefield and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand. | |
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Path to Exile One white instant - Uncommon Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
Reconnaissance One white enchantment - Uncommon Zero mana: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.) | |
Rest In Peace One generic, one white enchantment - Rare When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. | |
Senu, Keen-Eyed Protector One generic, one white legendary creature - Bird Scout - 2/1 - Rare Flying, vigilance Tap, Exile Senu, Keen-Eyed Protector: You gain 2 life and scry 2. When a legendary creature you control attacks and isn't blocked, if Senu is exiled, put it onto the battlefield attacking. | |
Tax Collector One generic, one white creature - Human Advisor - 2/2 - Uncommon When Tax Collector enters the battlefield, choose one -
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Templar Knight One generic, one white creature - Human Knight - 3/1 - Uncommon Vigilance One white, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Templar Knight. | |
What Must Be Done Three generic, two white - Sorcery - Rare Choose one -
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Blue
Throughout history, the Assassins have encountered many a genius, inventor, explorer, or pursuer of knowledge, like Leonardo Da Vinci.
Image | Name And Description |
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Assassin Gauntlet Two generic, one blue artifact - Equipment - Uncommon When Assassin Gauntlet enters the battlefield, target up to one creature and one player. Attach this Equipment to that creature, and tap all creatures that player controls. Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card. Then discard a card." Equip: Two generic | |
Ballad of the Black Flag One generic, two blue enchantment - Saga - Uncommon (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III: Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.) IV: Historic spells you cast this turn cost two generic less to cast. | |
Brotherhood Spy One generic, one blue creature - Human Assassin - 1/3 - Uncommon At the beginning of combat on your turn, if you control a legendary Assassin, Brotherhood Spy gets +1/+0 until end of turn and can't be blocked this turn. | |
Coastal Piracy Two generic, two blues enchantment - Uncommon Whenever a creature you control deals combat damage to an opponent, you may draw a card. | |
Crystal Skull, Isu Spyglass Two generic, two blue legendary artifact - Rare You may look at the top card of your library any time. You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.) Tap: Add one blue. | |
Desynchronization Two generic, two blue instant - Uncommon Return each nonland permanent that’s not historic to its owner’s hand. (Artifacts, legendaries, and Sagas are historic.) | |
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Eagle Vision Four generic, one blue sorcery - Uncommon Freerunning: one generic, one blue (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards. | |
Escape Detection One generic, two blue instant - Uncommon Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature to its owner's hand. Draw a card. | |
Evie Frye One generic, one blue legendary creature - Human Assassin - 2/1 - Uncommon Partner with Jacob Frye (When this creature enters the battlefield, target player may put Jacob into their hand from their library, then shuffle.) One generic, Tap: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can’t be blocked this turn. | |
Leonardo da Vinci Two generic, one blue legendary creature - Human Artificer - 3/3 - Mythic Rare Three generic, two blue: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. Two generic, one blue, Tap: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. | |
Loyal Inventor Two generic, one blue creature - Human Artificer - 2/3 - Uncommon Vigilance When Loyal Inventor enters the battlefield, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library. | |
Propaganda Two generic, one blue enchantment - Uncommon Creatures can't attack you unless their controller pays two generic for each creature they control that's attacking you. | |
Temporal Trespass Eight generic, three blue sorcery - Mythic Rare Delve (Each card you exile from your graveyard while casting this spell pays for one generic mana.) Take an extra turn after this one. Exile Temporal Trespass. |
Black
A series about backstabbing Assassins and tyrannical Templars was always going to have a lot of black mana in it.
Image | Name And Description |
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Assassin Initiate One black creature - Human Assassin - 1/1 - Uncommon One generic: Assassin Initiate gains your choice of flying, deathtouch, or lifelink until end of turn. | |
Black Market Connections Two generic, one black enchantment - Rare At the beginning of your precombat main phase, choose one or more -
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Chain Assassination Two generic, two black instant - Uncommon Freerunning: one generic, one black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card. | |
Conspiracy Three generic, two black enchantment - Uncommon As Conspiracy enters the battlefield, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren’t on the battlefield. | |
Cover of Darkness One generic, one black enchantment - Rare As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) | |
Desmond Miles One generic, one black legendary creature - Human Assassin - 1/3 - Rare Menace Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard. Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player. | |
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Ezio Auditore da Firenze One generic, one black legendary creature - Human Assassin - 3/2 - Mythic Rare Assassin spells you cast have freerunning: two black (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Whenever Ezio deals combat damage to a player, you may pay one white, one blue, one black, one red, and one green if that player has ten or less life. When you do, that player loses the game. | |
Fatal Push One black instant - Uncommon Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. | |
Go for the Throat One generic, one black instant - Uncommon Destroy target nonartifact creature. | |
Hemlock Vial One generic, one black artifact - Uncommon When Hemlock Vial enters the battlefield, you draw a card and you lose 1 life. One black, Tap, Sacrifice Hemlock Vial: Each equipped creature and Equipment you control gains deathtouch until end of turn. | |
Jacob Frye Two generic, one black legendary creature - Human Assassin - 3/2 - Rare Partner with Evie Frye. (When this creature enters the battlefield, target player may put Evie into their hand from their library, then shuffle) Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerrunning from your graveyard. If you do, copy it. You may cast the copy. | |
Murder One generic, two black instant - Uncommon Destroy target creature. | |
Petty Larceny Three generic, one black sorcery - Uncommon Freerunning one generic, one black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token. | |
Phantom Blade Four generic, one black artifact - Equipment - Uncommon When Phantom Blade enters the battlefield, attach it to up to one target creature you control. Destroy up to one other target creature. Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.) Equip 2 | |
Restart Sequence Three generic, one black sorcery - Uncommon Freerunning: one generic, one black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature card from your graveyard to the battlefield. | |
Roshan, Hidden Magister Three generic, one black legendary creature - Human Assassin - 4/4 - Uncommon Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life. | |
Royal Assassin One generic, two black creature - Human Assassin - 1/1 - Rare Tap: Destroy target tapped creature. | |
The Revelations of Ezio Two generic, two black enchantment - Saga - Uncommon (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Destroy target tapped creature an opponent controls. II: Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it. III: Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. |
Red
From Spartan warriors to Viking berserkers, Assassin's Creed isn't scared to throw subtlety out the window and have big, smashing fighters in its ranks.
Image | Name And Description |
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Alexios, Deimos of Kosmos Three generic, one red legendary creature - Human Berserker - 4/4 - Uncommon Trample Alexios, Deimos of Kosmos must attack each turn if able, can't be sacrificed, and can't attack its owner. At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn. | |
Cathartic Reunion One Generic, one red sorcery - Uncommon As an additional cost to cast this spell, discard two cards. Draw three cards. | |
Hidden Footblade One red artifact - Equipment - Uncommon Flash When Hidden Footblade enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0 and has haste. Equip two generic (two generic: Attach to target creature you control. Equip only as a sorcery.) | |
Monastery Raid Two generic, one red sorcery - Uncommon Freerunning: X generic, one red (You may cast this spell for its freerunning cost if you dealt combat damage to a player with an Assassin or a Commander this turn.) Exile the top two cards of your library. If the freerunning cost of this spell has been paid, exile the top X generic cards of your library instead. You can play the exiled cards until the end of your next turn. | |
Origin of the Hidden Ones Three generic, one red enchantment - Saga - Uncommon As this Saga enters and after your draw step, add a lore counter. Sacrifice after 3.
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Overpowering Attack Three generic, two red sorcery - Uncommon Freerunning: two generic, one red (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Untap all creatures you control that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. | |
The Spear of Leonidas Two generic, one red legendary artifact - Equipment - Rare Whenever equipped creature attacks, choose one -
Equip: two generic |
Green
Assassin's Creed is mostly set in urban locations, which could make green and its nature-loving ways a tricky colour to fit in.
Image | Name And Description |
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Aveline de Grandpré Two generic, two green legendary creature - Human Assassin - 3/3 - Rare Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature. Disguise one black, one green (You may cast this card face down for three generic as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.) | |
Hunter's Bow One generic, one green artifact - Equipment - Uncommon When Hunter’s Bow enters the battlefield, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don’t control. Equipped creature has reach and ward two generic. Equip one generic | |
Palazzo Archers Two generic, one green creature - Human Archer - 2/3 - Uncommon Reach Whenever a creature with flying attacks you or a planeswalker you control, Palazzo Archers deals damage equal to its power to that creature. | |
The Aesir Escape Valhalla Two generic, one green enchantment - Saga - Uncommon (As this Saga enters and after your draw step, add a lore counter.) I: Exile a permanent card from your graveyard. You gain life equal to its mana value. II: Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card. III: Return The Aesir Escape Valhalla and the exiled card to their owner’s hand. | |
Viewpoint Synchronization Four generic, one green sorcery - Uncommon Freerunning two generic, one green (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Searching your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle. |
Multicolor
Of course, lots of Assassin's Creed characters don't fit neatly into just one of Magic's colours.
Image | Name And Description |
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Haytham Kenway Two generic, one black, one blue legendary creature - Human Knight - 3/3 - Rare Protection from Assassins Other Knights you control get +2/+2 and have protection from Assassins. When Haytham Kenway enters the battlefield, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield. | |
Sokrates, Athenian Teacher One generic, one white, one blue legendary creature - Human Advisor - 0/4 - Rare Defender Sokrates, Athenian Teacher has hexproof as long as it's untapped. Sokratic Dialogue - Tap: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down." | |
Adèwalè, Breaker of Chains One generic, one blue, one black legendary creature -Human Assassin Pirate - 4/1 - Uncommon When Adéwalé enters the battlefield, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand. | |
Basim Ibn Ishaq One blue, one black legendary creature - Human Assassin - 2/2 - Rare Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Saga are historic.) Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it. | |
Lydia Frye Two generic, one white/blue hybrid legendary creature - Human Assassin - 3/2 - Uncommon Lydia Frye can't be blocked by creatures with power 3 or greater. At the beginning of your end step, surveil X, where X is the number of the tapped Assassins you control (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | |
Arno Dorian Two generic, one black, one red legendary creature - Human Assassin - 3/3 - Uncommon Death Touch. Other Assassins you control get +2/+0. Disguise: one black one red. (You can cast this card face down for three generic as a 2/2 creature with ward: two generic. Turn it face up at any time for its disguise cost.) | |
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Terminate One black, two red instant - Uncommon Destroy target creature. It can't be regenerated. | |
Bleeding Effect Two generic, one white, one black enchantment - Uncommon. At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. | |
Mortify One generic, two white, one black instant - Uncommon Destroy target creature or enchantment. | |
Shay Cormac One white, one black legendary creature - Human Knight Rogue - 1/1 - Uncommon One generic: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn. Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature. Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac. | |
Jackdaw One generic, one blue, one red legendary artifact - Vehicle - 4/4 - Rare Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control. Crew 3 | |
Mary Read and Anne Bonny One generic, one blue, one red legendary creature - Human Assassin Pirate - 3/3 - Rare Haste Tap: Draw a card, then discard a card. Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token. | |
Shao Jun One generic, one blue, one red legendary creature - Human Assassin - 3/3 - Uncommon Leap Strike - As long as it's your turn, Shao Jun has flying and first strike. Rope Dart - Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent. | |
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Assassin's Trophy One black, one green instant - Rare Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. | |
Cleopatra, Exiled Pharaoh Two generic, one black, one green legendary creature - Human Noble - 2/4 - Mythic Rare Allies - At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal - Whenever a legendary creatures with counters on it dies, draw a card for each counter on it. You lose 2 life. | |
Arbaaz Mir One red, one white legendary creature - Human Assassin - 2/2 - Uncommon Whenever Arbaaz Mir or another nontoken historic permanent enters the battlefield under your control, Arbaaz Mir deals one damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.) | |
Aya of Alexandria Two generic, one red, one white legendary creature - Human Assassin - 4/3 - Rare Menace, lifelink Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.). | |
Bayek of Siwa Three generic, one red, one white legendary creature - Human Assassin - 3/4 - Rare Double strike As long as it’s your turn, other historic creatures you control have double strike. Disguise one generic, one red, one white (You may cast this card face down for 3 as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.) | |
Ezio, Brash Novice One generic, one red/white hybrid legendary creature - Human - 1/1 - Uncommon Whenever Ezio, Brash Novice attacks, put a +1/+1 counter on it. As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types. | |
Kassandra, Eagle Bearer One generic, one red, one white legendary creature - Human Assassin Warrior - 2/2 - Mythic Rare Haste When Kassandra enters the battlefield, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card. | |
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Reconstruct History Two generic, one red, one white witchcraft - Uncommon Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstructing History. | |
Shaun & Rebecca, Agents One generic, one green, one white, one blue legendary creature - Human Assassin Scientist - 4/4 - Rare Vigilance When Shaun & Rebecca, Agents enters the battlefield, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. Tap: Add one colorless mana. When you do, mill two cards. | |
Ratonhnhake:ton One white, one blue, one black legendary creature - Human Assassin - 3/3 -Rare As long as Ratonhnhake:ton hasn't dealt damage yet, it has hexproof and can't be blocked. Whenever Ratonhnhake:ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token. | |
Edward Kenway Two generic, one blue, one black, one red legendary creature - Human Assassin Pirate - 5/5- Mythic Rare At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control. Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player’s library, then exile it face down. You may play that card for as long as it remains exiled. | |
Eivor, Wolf-Kissed Three generic, one red, one green, one white legendary creature - Human Assassin Warrior - 7/6 - Mythic Rare Trample, haste Whenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield. | |
Havi, The All-Father Three generic, one red, one green, one white legendary creature - God Warrior - 6/6 - Rare Havi, The All-Father has indestructible as long as there are four or more historic cards in your graveyard. Sage Project - Whenever Havi or another legendary creature you control dies, put a target legendary creature card with lesser mana value from your graveyard onto the battlefield tapped. | |
Sigurd, Jarl of Ravensthorpe One red, one green, one white legendary creature - Human Warrior - 3/3 - Rare Vigilance, trample, lifelink Boast - one generic: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature. | |
Altaïr Ibn-La'Ahad One red, one white, one black legendary creature - Human Assassin - 3/3 - Mythic Rare First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. |
Colorless
At the heart of Assassin's Creed are its artifacts. The Animus, the relics of the Isu, even the weapons the Assassins themselves use can all be found as colo#rless cards.
Image | Name And Description |
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Adrestia Three generic legendary artifact - Vehicle - 4/3 - Uncommon Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1 | |
Apple of Eden, Isu Relic Four generic legendary artifact - Mythic Rare Tap, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play these cards this turn, and mana of any type can be spent to cast them. Until end of turn, when you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery. | |
Brotherhood Regalia Two generic artifact - Equipment - Uncommon Equipped creature has ward two generic, is an Assassin in addition to its other types, and can't be blocked. Equip legendary creature one generic. Equip three generics (three generics: Attach to target creature you control. Equip only as a sorcery.) | |
Excalibur, Sword of Eden 12 generic legendary artifact - Equipment - Rare This spell costs X generic less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) Equipped creature gets +10/+0 and has vigilance. Equip legendary creature two generic. | |
Hidden Blade Two generic artifact - Equipment - Uncommon Flash When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip: Two generic | |
Mjölnir, Storm Hammer Four generic legendary artifact - Equipment - Uncommon When Mjölnir enters the battlefield, attach it to target legendary creature you control. Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls. Equip four generic. | |
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Smoke Bomb Three generic artifact - Uncommon Flash All creatures have shroud. (They can't be the targets of spells or abilities.) At the beginning of your upkeep, sacrifice Smoke Bomb. When you do, target creature you control can't be blocked this turn. | |
Staff of Eden, Vault's Key Six generic legendary artifact - Mythic Rare When Staff of Eden, Vault’s Key enters the battlefield, put target legendary permanent card not named Staff of Eden, Vault’s Key from a graveyard onto the battlefield under your control. Tap: Draw a card for each permanent you control but don’t own. | |
Sword of Feast and Famine Three generic artifact - Equipment - Mythic Rare Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip: Two generic. | |
Sword of Light and Shadow Three generic artifact - Equipment - Mythic Rare Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip two generic | |
The Animus Two generic legendary artifact - Rare At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. Tap: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. | |
The Capitoline Triad Ten generic legendary creature - God Artificer - 7/7 - Mythic Rare Those Who Came Before - This spell costs one generic less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9." | |
Towering Viewpoint Two generic artifact creature - Wall - 0/4 - Uncommon Defender, reach Leap of Faith - three generic: Target creature gains flying until end of turn. | |
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Yggdrasil, Rebrith Engine Three generic legendary artifact - Mythic Rare When Yggdrasil, Rebirth Engine enters the battlefield, exile all creature cards from your graveyard. Tap: Exile the top three cards of your library. Four generic, tap: Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until the end of turn. Activate only as a sorcery. | |
Lands | |
Abstergo Entertainment Legendary Land - Rare Tap: Add one colorless. One generic, tap: Add one mana of any color. Three generic, tap, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. | |
Brotherhood Headquarters Land - Uncommon Tap: Add one colorless. Tap: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source. | |
Fiery Islet Land - Rare Tap, Pay 1 life: Add one blue or one red. One generic,Tap, Sacrifice Fiery Islet: Draw a card. | |
Nurturing Pearland Land - Rare Tap, Pay 1 life: Add one black or one green. One generic, Tap, Sacrifice Nurturing Peatland: Draw a card. | |
Silent Clearing Land - Rare Tap, Pay 1 life: Add one white or one black. One generic, Tap, Sacrifice Silent Clearing: Draw a card. | |
Sunbaked Canyon Land - Rare Tap, Pay 1 life: Add one red or one white. One generic, Tap, Sacrifice Sunbaked Canyon: Draw a card. | |
Waterlogged Grove Land - Rare Tap, Pay 1 life: Add one black or one blue. One generic, Tap, Sacrifice Waterlogged Grove: Draw a card. |
Starter Kit
As Assassin's Creed is only a small set, it doesn't include the usual Commander deck tie-ins we've seen in previous releases. Instead, it gets one of this year's Starter Kits, which includes two preconstructed decks that feature five exclusive cards each and two codes for you and a friend to redeem them both on Magic: The Gathering Arena.
Red/White
Image | Name And Description |
---|---|
Exclusive Cards | |
Battlefield Improvisation One generic, one white instant - Common Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it. | |
Detained by Legionnaires One generic, one white enchantment - Aura - Common Enchant creature Enchanted creature can't attack or block. | |
Escarpment Fortress Four generic, one white creature - Wall - 3/5 - Rare Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) Other creatures you control get +1/+0. Whenever you attack with two or more creatures, draw a card. | |
Keen-Eyed Raven Two generic, one white creature - Bird - 2/2 - Uncommon Flying (This creature can't be blocked except by creatures with flying or reach.) When Keen-Eyed Raven enters the battlefield, put a +1/+1 counter on another target creature you control. | |
Settlement Blacksmith Two generic, one white creature - Human Artificer - 3/3 - Uncommon When Settlement Blacksmith enters the battlefield, if you control an Equipment, draw a card. | |
| |
Headsplitter One generic, one red artifact - Equipment - Common When Headsplitter enters the battlefield, create a 1/1 black Assassin creature token with menace, then attach Headsplitter to it. Equipped creature gets +1/+0. Equip: two generic (Two generic: Attach to target creature you control. Equip only as a sorcery.) | |
Labyrinth Adversary Three generic, one red creature - Minotaur - 4/3 - Uncommon Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you attack, you may pay one generic and one red mana. When you do, target creature can't block this turn. | |
Misthios's Fury One generic, one red instant - Common Misthios's Fury deals 3 damage to target creature. If you control an Equipment, Misthios's Fury also deals 2 damage to that creature's controller. | |
Spartan Veteran One red creature - Human Soldier - 1/1 - Common As long as it's your turn, Spartan Veteran has first strike. (It deals combat damage before creatures without first strike.) Two generic: Spartan Veteran gets +1/+0 until end of turn. | |
Surtr, Fiery Jötun Three generic, two red legendary creature - Giant God Warrior - 5/5 - Rare Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you cast a historic spell, Surtr, Fiery Jötun deals 3 damage to any target. (Artifacts, legendaries, and Sagas are historic.) | |
Bureau Headmaster One red, one white creature - Human Assassin - 2/2 - Uncommon Equipment spells you cast cost one generic mana less to cast. Equip abilities you activate cost one generic mana less to activate. | |
Eivor, Battle-Ready Three generic, one white legendary creature - Human Assassin Warrior - 5/3 - Mythic Rare Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent. | |
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Raven Clan War-Axe One generic, one red, one white artifact - Equipment - Rare When Raven Clan War-Axe enters the battlefield, you may search your library and/or graveyard for a card named Eivor, Battle-Ready, reveal it, and put it into your hand. If you search your library this way, shuffle. Equipped creature gets +2/+0 and has trample. Equip: two generic | |
Stone Quarry Land - Uncommon Stone Quarry enters the battlefield tapped. Tap: Add one red or one white mana. | |
Other Cards | |
Hookblade One generic, one white artifact - Equipment - Uncommon When Hookblade enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0. As long as it's your turn, equipped creature has flying. Equip: two generic. (Two generic: Attach to target creature you control. Equip only as a sorcery.) | |
Arbaaz Mir One red, one white legendary creature - Human Assassin - 2/2 - Uncommon Whenever Arbaaz Mir or another nontoken historic permanent enters the battlefield under your control, Arbaaz Mir deals one damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.) | |
Ezio, Brash Novice One generic, one red/white hybrid legendary creature - Human - 1/1 - Uncommon Whenever Ezio, Brash Novice attacks, put a +1/+1 counter on it. As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types. | |
Towering Viewpoint Two generic artifact creature - Wall - 0/4 - Uncommon Defender, reach Leap of Faith - three generic: Target creature gains flying until end of turn. |
Blue/Black
Image | Name And Description |
---|---|
Exclusive Cards | |
Assassin Den Three generic, one blue creature - Wall - 2/4 Defender (This creature can't attack.) Three generic, one blue: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery. | |
Brotherhood Spy One generic, one blue creature - Human Assassin - 1/3 - Uncommon At the beginning of combat on your turn, if you control a legendary Assassin, Brotherhood Spy gets +1/+0 until end of turn and can't be blocked this turn. | |
Hookblade Veteran One blue creature - Human Assassin - 1/2 - Common As long as it's your turn, Hookblade Veteran has flying. (It can't be blocked except by creatures with flying or reach.) | |
Tranquilize One generic, one blue sorcery - Common Tap target creature an opponent controls and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
Brotherhood Ambushers Four generic, one black creature - Human Assassin - 6/3 - Uncommon Freerunning: three generic, one black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) | |
| |
Brotherhood Patriarch Three generic, one black creature - Human Assassin - 4/1 - Common When Brotherhood Patriarch dies, each opponent loses 2 life you gain 2 life. | |
Hired Blade Two generic, one black creature - Human Assassin - 3/2 - Common Flash (You may cast this spell any time you could cast an instant.) | |
Merciless Harlequin Two generic, one black creature - Human Assassin - 2/1 - Common Freerunning: one generic, one black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) | |
Poison-Blade Mentor One generic, one black creature - Human Assassin - 2/1 - Uncommon Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) | |
Achilles Davenport Two generic, one blue, one black legendary creature - Human Assassin - 3/3 - Rare Freerunning: one blue, one black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1. | |
Auditore Ambush Two generic, one blue, one black sorcery - Rare Choose one or both -
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Ezio, Blade of Vengeance Three generic, one blue, one black legendary creature - Human Assassin - 5/5 - Mythic Rare Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card. | |
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Submerged Boneyard Land - Uncommon Submerged Boneyard enters the battlefield tapped. Tap: Add one blue or one black mana. | |
Other Cards | |
Eagle Vision Four generic, one blue sorcery - Uncommon Freerunning: one generic, one blue (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards. | |
Assassin Initiate One black creature - Human Assassin - 1/1 - Uncommon One generic: Assassin Initiate gains your choice of flying, deathtouch, or lifelink until end of turn. | |
Chain Assassination Two generic, two black instant - Uncommon Freerunning: one generic, one black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card. | |
Murder One generic, two black instant - Uncommon Destroy target creature. | |
Restart Sequence Three generic, one black sorcery - Uncommon Freerunning: one generic, one black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature card from your graveyard to the battlefield. | |
Rooftop Bypass One generic, one blue, one black enchantment - Rare Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.) | |
Towering Viewpoint Two generic artifact creature - Wall - 0/4 - Uncommon Defender, reach Leap of Faith - three generic: Target creature gains flying until end of turn. |
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